![]() Still, putting some Detonating Blast Traps in a wedge opened towards the gate will thin their numbers considerably, provided you space them out enough. You only have so much time to prepare, and keep in mind that any preparations you make are likely to be triggered by the Striders, which will lead the charge. Subscribe to Premium to Remove Ads Boss Battle - Corruptor ¶Ī Corruptor - The Demon - approaches, and it brings with it a herd of corrupted Striders, which will soon break through the gate. After some less-than-friendly banter (and another three-choice dialogue option - trialogue option?) you’ll be distracted from your petty animosity by a mutual threat. On that note, climb a nearby ladder to find Resh atop the wall, who is still none too fond of Aloy. Chat him up to learn more about how the Nora tribe was routed and the new dangers that likely await outside of the embrace, as well as Warchief Sona’s disappearance and Resh’s subsequent promotion. You’ll also find Teb standing near the northern gate, and the fact that he’s taking up temporary guard duty says a lot about the state the Nora tribe is in right now. ![]() Pass through a gate and you’ll reach the village of Mother’s Watch, where you can find plenty of Medicinal herbs, Ridge-Wood, and a few Supply Crates - all yours for the taking. ![]() Friendly-fire is possible with both, so make sure you’re not caught up in your own traps. The former explodes after taking damage (shooting it with an arrow or two should do the trick) while the latter explodes based on enemy proximity. You might also want to consider crafting some Detonating Blast Traps and/or some Blast Traps, if you have the resources. Consider scouring the area for Medicinal herbs if your pouch is depleted and craft some Fire Arrows, as you’ll need them again shortly. Teersa, however, helpfully misinterprets the encounter and Aloy, willing to grasp at straws, goes along with it.Įxhaust Teersa’s dialogue options (whatever advice she gives is heavily tinged by superstition, of course) then continue downhill in a northerly direction. Aloy will throw superstition to the wind and interact with some old world technology, but ultimately the encounter just raises more questions than it answered. Follow the High Matriarch through the complex and she’ll lead you “The Great Chamber”, the place where you were born, supposedly. Pick up your equipment and - after messing around with the Focus she captured from the Leader - Aloy will have a close encounter with Teersa. With the Power Cell in your possession, turn around and enter the room to the north, northwest. This Power Cell (and its as-of-yet undiscovered fellows) are the key to obtaining a potent suit of armor later on, so you’re going to want to hang onto this… Note the three new doors branching off from this room - your gear lies to the north, northwest, in a room full of candles (who lights all these things, anyways? Must take hours…), but first go through the opposite door to the south, southeast where you can scan a Power Cell on the floor. ![]() ![]() Now that you have your precious, precious Focus back, continue through a door to the east, north-east to reach another chamber. Reclaim your Focus (left) then search the interior of the mountain to find a Power Cell (right) - one of five units youll need to claim potent armor much later on. ![]()
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